| javax.sound.sampled.DataLine | 
   Known Indirect Subclasses
  
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DataLine adds media-related functionality to its
 superinterface, .  This functionality includes
 transport-control methods that start, stop, drain, and flush
 the audio data that passes through the line.  A data line can also
 report the current position, volume, and audio format of the media.
 Data lines are used for output of audio by means of the
 subinterfaces Line or
 SourceDataLine, which allow an application program to write data.  Similarly,
 audio input is handled by the subinterface Clip,
 which allows data to be read.
 TargetDataLine
 A data line has an internal buffer in which
 the incoming or outgoing audio data is queued.  The
  method blocks until this internal buffer
 becomes empty, usually because all queued data has been processed.  The
 drain() method discards any available queued data
 from the internal buffer.
 flush()
 A data line produces  and
 START events whenever
 it begins or ceases active presentation or capture of data.  These events
 can be generated in response to specific requests, or as a result of
 less direct state changes.  For example, if STOP is called
 on an inactive data line, and data is available for capture or playback, a
 start()START event will be generated shortly, when data playback
 or capture actually begins.  Or, if the flow of data to an active data
 line is constricted so that a gap occurs in the presentation of data,
 a STOP event is generated.
 
 Mixers often support synchronized control of multiple data lines.
 Synchronization can be established through the Mixer interface's
  method.
 See the description of the synchronize interface
 for a more complete description.Mixer
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| DataLine.Info | Besides the class information inherited from its superclass,
 DataLine.Info provides additional information specific to data lines.  | 
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| Public Methods | |||||||||||
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Obtains the number of bytes of data currently available to the
 application for processing in the data line's internal buffer. 
  
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Drains queued data from the line by continuing data I/O until the
 data line's internal buffer has been emptied. 
  
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Flushes queued data from the line. 
  
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Obtains the maximum number of bytes of data that will fit in the data line's
 internal buffer. 
  
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Obtains the current format (encoding, sample rate, number of channels,
 etc.) of the data line's audio data. 
  
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Obtains the current position in the audio data, in sample frames. 
  
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Obtains the current volume level for the line. 
  
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Obtains the current position in the audio data, in sample frames. 
  
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Obtains the current position in the audio data, in microseconds. 
  
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Indicates whether the line is engaging in active I/O (such as playback
 or capture). 
  
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Indicates whether the line is running. 
  
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Allows a line to engage in data I/O. 
  
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Stops the line. 
  
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   Inherited Methods  | |||||||||||
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From interface
  javax.sound.sampled.Line
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Obtains the number of bytes of data currently available to the application for processing in the data line's internal buffer. For a source data line, this is the amount of data that can be written to the buffer without blocking. For a target data line, this is the amount of data available to be read by the application. For a clip, this value is always 0 because the audio data is loaded into the buffer when the clip is opened, and persists without modification until the clip is closed.
Note that the units used are bytes, but will always correspond to an integral number of sample frames of audio data.
 An application is guaranteed that a read or
 write operation of up to the number of bytes returned from
 available() will not block; however, there is no guarantee
 that attempts to read or write more data will block.
Drains queued data from the line by continuing data I/O until the
 data line's internal buffer has been emptied.
 This method blocks until the draining is complete.  Because this is a
 blocking method, it should be used with care.  If drain()
 is invoked on a stopped line that has data in its queue, the method will
 block until the line is running and the data queue becomes empty.  If
 drain() is invoked by one thread, and another continues to
 fill the data queue, the operation will not complete.
 This method always returns when the data line is closed.
Flushes queued data from the line. The flushed data is discarded. In some cases, not all queued data can be discarded. For example, a mixer can flush data from the buffer for a specific input line, but any unplayed data already in the output buffer (the result of the mix) will still be played. You can invoke this method after pausing a line (the normal case) if you want to skip the "stale" data when you restart playback or capture. (It is legal to flush a line that is not stopped, but doing so on an active line is likely to cause a discontinuity in the data, resulting in a perceptible click.)
Obtains the maximum number of bytes of data that will fit in the data line's internal buffer. For a source data line, this is the size of the buffer to which data can be written. For a target data line, it is the size of the buffer from which data can be read. Note that the units used are bytes, but will always correspond to an integral number of sample frames of audio data.
Obtains the current format (encoding, sample rate, number of channels, etc.) of the data line's audio data.
If the line is not open and has never been opened, it returns
 the default format. The default format is an implementation
 specific audio format, or, if the DataLine.Info
 object, which was used to retrieve this DataLine,
 specifies at least one fully qualified audio format, the
 last one will be used as the default format. Opening the
 line with a specific audio format (e.g.
 open(AudioFormat)) will override the
 default format.
Obtains the current position in the audio data, in sample frames.
 The frame position measures the number of sample
 frames captured by, or rendered from, the line since it was opened.
 This return value will wrap around after 2^31 frames. It is recommended
 to use getLongFramePosition instead.
Obtains the current volume level for the line. This level is a measure of the signal's current amplitude, and should not be confused with the current setting of a gain control. The range is from 0.0 (silence) to 1.0 (maximum possible amplitude for the sound waveform). The units measure linear amplitude, not decibels.
NOT_SPECIFIED
Obtains the current position in the audio data, in sample frames. The frame position measures the number of sample frames captured by, or rendered from, the line since it was opened.
Obtains the current position in the audio data, in microseconds. The microsecond position measures the time corresponding to the number of sample frames captured by, or rendered from, the line since it was opened. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame.
Indicates whether the line is engaging in active I/O (such as playback
 or capture).  When an inactive line becomes active, it sends a
  event to its listeners.  Similarly, when
 an active line becomes inactive, it sends a
 START event.STOP
true if the line is actively capturing or rendering
 sound, otherwise falseIndicates whether the line is running.  The default is false.
 An open line begins running when the first data is presented in response to an
 invocation of the start method, and continues
 until presentation ceases in response to a call to stop or
 because playback completes.
true if the line is running, otherwise falseAllows a line to engage in data I/O.  If invoked on a line
 that is already running, this method does nothing.  Unless the data in
 the buffer has been flushed, the line resumes I/O starting
 with the first frame that was unprocessed at the time the line was
 stopped. When audio capture or playback starts, a
  event is generated.START
Stops the line.  A stopped line should cease I/O activity.
 If the line is open and running, however, it should retain the resources required
 to resume activity.  A stopped line should retain any audio data in its buffer
 instead of discarding it, so that upon resumption the I/O can continue where it left off,
 if possible.  (This doesn't guarantee that there will never be discontinuities beyond the
 current buffer, of course; if the stopped condition continues
 for too long, input or output samples might be dropped.)  If desired, the retained data can be
 discarded by invoking the flush method.
 When audio capture or playback stops, a  event is generated.STOP