java.lang.Object | ||
↳ | com.sun.media.sound.SoftMixingDataLine | |
↳ | com.sun.media.sound.SoftMixingClip |
Clip implemention for the SoftMixingMixer.
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Obtains the number of bytes of data currently available to the
application for processing in the data line's internal buffer.
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Closes the line, indicating that any system resources
in use by the line can be released.
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Drains queued data from the line by continuing data I/O until the
data line's internal buffer has been emptied.
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Flushes queued data from the line.
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Obtains the maximum number of bytes of data that will fit in the data line's
internal buffer.
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Obtains the current format (encoding, sample rate, number of channels,
etc.) of the data line's audio data.
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Obtains the media length in sample frames.
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Obtains the current position in the audio data, in sample frames.
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Obtains the current volume level for the line.
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Obtains the current position in the audio data, in sample frames.
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Obtains the media duration in microseconds
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Obtains the current position in the audio data, in microseconds.
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Indicates whether the line is engaging in active I/O (such as playback
or capture).
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Indicates whether the line is open, meaning that it has reserved
system resources and is operational, although it might not currently be
playing or capturing sound.
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Indicates whether the line is running.
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Starts looping playback from the current position.
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Opens the clip, meaning that it should acquire any required
system resources and become operational.
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Opens the clip with the format and audio data present in the provided audio
input stream.
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Opens the line, indicating that it should acquire any required
system resources and become operational.
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Sets the media position in sample frames.
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Sets the first and last sample frames that will be played in
the loop.
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Sets the media position in microseconds.
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Allows a line to engage in data I/O.
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Stops the line.
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Obtains the number of bytes of data currently available to the application for processing in the data line's internal buffer. For a source data line, this is the amount of data that can be written to the buffer without blocking. For a target data line, this is the amount of data available to be read by the application. For a clip, this value is always 0 because the audio data is loaded into the buffer when the clip is opened, and persists without modification until the clip is closed.
Note that the units used are bytes, but will always correspond to an integral number of sample frames of audio data.
An application is guaranteed that a read or
write operation of up to the number of bytes returned from
available()
will not block; however, there is no guarantee
that attempts to read or write more data will block.
Closes the line, indicating that any system resources
in use by the line can be released. If this operation
succeeds, the line is marked closed and a CLOSE
event is dispatched
to the line's listeners.
Drains queued data from the line by continuing data I/O until the
data line's internal buffer has been emptied.
This method blocks until the draining is complete. Because this is a
blocking method, it should be used with care. If drain()
is invoked on a stopped line that has data in its queue, the method will
block until the line is running and the data queue becomes empty. If
drain()
is invoked by one thread, and another continues to
fill the data queue, the operation will not complete.
This method always returns when the data line is closed.
Flushes queued data from the line. The flushed data is discarded. In some cases, not all queued data can be discarded. For example, a mixer can flush data from the buffer for a specific input line, but any unplayed data already in the output buffer (the result of the mix) will still be played. You can invoke this method after pausing a line (the normal case) if you want to skip the "stale" data when you restart playback or capture. (It is legal to flush a line that is not stopped, but doing so on an active line is likely to cause a discontinuity in the data, resulting in a perceptible click.)
Obtains the maximum number of bytes of data that will fit in the data line's internal buffer. For a source data line, this is the size of the buffer to which data can be written. For a target data line, it is the size of the buffer from which data can be read. Note that the units used are bytes, but will always correspond to an integral number of sample frames of audio data.
Obtains the current format (encoding, sample rate, number of channels, etc.) of the data line's audio data.
If the line is not open and has never been opened, it returns
the default format. The default format is an implementation
specific audio format, or, if the DataLine.Info
object, which was used to retrieve this DataLine
,
specifies at least one fully qualified audio format, the
last one will be used as the default format. Opening the
line with a specific audio format (e.g.
open(AudioFormat)
) will override the
default format.
Obtains the media length in sample frames.
AudioSystem.NOT_SPECIFIED
if the line is not open.Obtains the current position in the audio data, in sample frames.
The frame position measures the number of sample
frames captured by, or rendered from, the line since it was opened.
This return value will wrap around after 2^31 frames. It is recommended
to use getLongFramePosition
instead.
Obtains the current volume level for the line. This level is a measure of the signal's current amplitude, and should not be confused with the current setting of a gain control. The range is from 0.0 (silence) to 1.0 (maximum possible amplitude for the sound waveform). The units measure linear amplitude, not decibels.
NOT_SPECIFIED
Obtains the current position in the audio data, in sample frames. The frame position measures the number of sample frames captured by, or rendered from, the line since it was opened.
Obtains the media duration in microseconds
AudioSystem.NOT_SPECIFIED
if the line is not open.Obtains the current position in the audio data, in microseconds. The microsecond position measures the time corresponding to the number of sample frames captured by, or rendered from, the line since it was opened. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame.
Indicates whether the line is engaging in active I/O (such as playback
or capture). When an inactive line becomes active, it sends a
event to its listeners. Similarly, when
an active line becomes inactive, it sends a
START
event.STOP
true
if the line is actively capturing or rendering
sound, otherwise false
Indicates whether the line is open, meaning that it has reserved system resources and is operational, although it might not currently be playing or capturing sound.
true
if the line is open, otherwise false
Indicates whether the line is running. The default is false
.
An open line begins running when the first data is presented in response to an
invocation of the start
method, and continues
until presentation ceases in response to a call to stop
or
because playback completes.
true
if the line is running, otherwise false
Starts looping playback from the current position. Playback will
continue to the loop's end point, then loop back to the loop start point
count
times, and finally continue playback to the end of
the clip.
If the current position when this method is invoked is greater than the loop end point, playback simply continues to the end of the clip without looping.
A count
value of 0 indicates that any current looping should
cease and playback should continue to the end of the clip. The behavior
is undefined when this method is invoked with any other value during a
loop operation.
If playback is stopped during looping, the current loop status is cleared; the behavior of subsequent loop and start requests is not affected by an interrupted loop operation.
count | the number of times playback should loop back from the
loop's end position to the loop's start position, or
to indicate that looping should
continue until interrupted
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Opens the clip, meaning that it should acquire any required
system resources and become operational. The clip is opened
with the format and audio data indicated.
If this operation succeeds, the line is marked as open and an
event is dispatched
to the line's listeners.
OPEN
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in a
.LineUnavailableException
format | the format of the supplied audio data |
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data | a byte array containing audio data to load into the clip |
offset | the point at which to start copying, expressed in bytes from the beginning of the array |
bufferSize | the number of bytes of data to load into the clip from the array. |
LineUnavailableException |
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Opens the clip with the format and audio data present in the provided audio
input stream. Opening a clip means that it should acquire any required
system resources and become operational. If this operation
input stream. If this operation
succeeds, the line is marked open and an
event is dispatched
to the line's listeners.
OPEN
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in a
.LineUnavailableException
stream | an audio input stream from which audio data will be read into the clip |
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Opens the line, indicating that it should acquire any required
system resources and become operational.
If this operation
succeeds, the line is marked as open, and an OPEN
event is dispatched
to the line's listeners.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in an LineUnavailableException
.
Some types of lines have configurable properties that may affect
resource allocation. For example, a DataLine
must
be opened with a particular format and buffer size. Such lines
should provide a mechanism for configuring these properties, such
as an additional open
method or methods which allow
an application to specify the desired settings.
This method takes no arguments, and opens the line with the current
settings. For
and
SourceDataLine
objects, this means that the line is
opened with default settings. For a TargetDataLine
, however,
the buffer size is determined when data is loaded. Since this method does not
allow the application to specify any data to load, an IllegalArgumentException
is thrown. Therefore, you should instead use one of the Clip
open
methods
provided in the Clip
interface to load data into the Clip
.
For DataLine
's, if the DataLine.Info
object which was used to retrieve the line, specifies at least
one fully qualified audio format, the last one will be used
as the default format.
LineUnavailableException |
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Sets the media position in sample frames. The position is zero-based; the first frame is frame number zero. When the clip begins playing the next time, it will start by playing the frame at this position.
To obtain the current position in sample frames, use the
method of getFramePosition
DataLine
.
frames | the desired new media position, expressed in sample frames |
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Sets the first and last sample frames that will be played in the loop. The ending point must be greater than or equal to the starting point, and both must fall within the the size of the loaded media. A value of 0 for the starting point means the beginning of the loaded media. Similarly, a value of -1 for the ending point indicates the last frame of the media.
start | the loop's starting position, in sample frames (zero-based) |
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end | the loop's ending position, in sample frames (zero-based), or -1 to indicate the final frame |
Sets the media position in microseconds. When the clip begins playing the next time, it will start at this position. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame.
To obtain the current position in microseconds, use the
method of getMicrosecondPosition
DataLine
.
microseconds | the desired new media position, expressed in microseconds |
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Allows a line to engage in data I/O. If invoked on a line
that is already running, this method does nothing. Unless the data in
the buffer has been flushed, the line resumes I/O starting
with the first frame that was unprocessed at the time the line was
stopped. When audio capture or playback starts, a
event is generated.START
Stops the line. A stopped line should cease I/O activity.
If the line is open and running, however, it should retain the resources required
to resume activity. A stopped line should retain any audio data in its buffer
instead of discarding it, so that upon resumption the I/O can continue where it left off,
if possible. (This doesn't guarantee that there will never be discontinuities beyond the
current buffer, of course; if the stopped condition continues
for too long, input or output samples might be dropped.) If desired, the retained data can be
discarded by invoking the flush
method.
When audio capture or playback stops, a
event is generated.STOP