java.lang.Object | |||
↳ | javax.swing.plaf.ComponentUI | ||
↳ | javax.swing.plaf.TextUI | ||
↳ | javax.swing.plaf.multi.MultiTextUI |
A multiplexing UI used to combine TextUI
s.
This file was automatically generated by AutoMulti.
Fields | |||||||||||
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uis | The vector containing the real UIs. |
Public Constructors | |||||||||||
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Public Methods | |||||||||||
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Invokes the
contains method on each UI handled by this object. | |||||||||||
Returns a multiplexing UI instance if any of the auxiliary
LookAndFeel s supports this UI. | |||||||||||
Invokes the
damageRange method on each UI handled by this object. | |||||||||||
Invokes the
damageRange method on each UI handled by this object. | |||||||||||
Invokes the
getAccessibleChild method on each UI handled by this object. | |||||||||||
Invokes the
getAccessibleChildrenCount method on each UI handled by this object. | |||||||||||
Invokes the
getEditorKit method on each UI handled by this object. | |||||||||||
Invokes the
getMaximumSize method on each UI handled by this object. | |||||||||||
Invokes the
getMinimumSize method on each UI handled by this object. | |||||||||||
Invokes the
getNextVisualPositionFrom method on each UI handled by this object. | |||||||||||
Invokes the
getPreferredSize method on each UI handled by this object. | |||||||||||
Invokes the
getRootView method on each UI handled by this object. | |||||||||||
Invokes the
getToolTipText method on each UI handled by this object. | |||||||||||
Returns the list of UIs associated with this multiplexing UI.
| |||||||||||
Invokes the
installUI method on each UI handled by this object. | |||||||||||
Invokes the
modelToView method on each UI handled by this object. | |||||||||||
Invokes the
modelToView method on each UI handled by this object. | |||||||||||
Invokes the
paint method on each UI handled by this object. | |||||||||||
Invokes the
uninstallUI method on each UI handled by this object. | |||||||||||
Invokes the
update method on each UI handled by this object. | |||||||||||
Invokes the
viewToModel method on each UI handled by this object. | |||||||||||
Invokes the
viewToModel method on each UI handled by this object. |
[Expand]
Inherited Methods | |||||||||||
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The vector containing the real UIs. This is populated
in the call to createUI
, and can be obtained by calling
the getUIs
method. The first element is guaranteed to be the real UI
obtained from the default look and feel.
Invokes the contains
method on each UI handled by this object.
a | the component where the x,y location is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components |
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b | the x coordinate of the point |
c | the y coordinate of the point |
LookAndFeel
Returns a multiplexing UI instance if any of the auxiliary
LookAndFeel
s supports this UI. Otherwise, just returns the
UI object obtained from the default LookAndFeel
.
Invokes the damageRange
method on each UI handled by this object.
b | the beginning of the range >= 0 |
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c | the end of the range >= p0 |
Invokes the damageRange
method on each UI handled by this object.
b | the beginning of the range >= 0 |
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c | the end of the range >= p0 |
Invokes the getAccessibleChild
method on each UI handled by this object.
b | zero-based index of child |
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LookAndFeel
Invokes the getAccessibleChildrenCount
method on each UI handled by this object.
LookAndFeel
Invokes the getEditorKit
method on each UI handled by this object.
LookAndFeel
Invokes the getMaximumSize
method on each UI handled by this object.
a | the component whose maximum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components |
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LookAndFeel
Invokes the getMinimumSize
method on each UI handled by this object.
a | the component whose minimum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components |
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LookAndFeel
Invokes the getNextVisualPositionFrom
method on each UI handled by this object.
a | the text component for which this UI is installed |
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b | the position to convert >= 0 |
c | the bias for the position |
d | the direction from the current position that can be thought of as the arrow keys typically found on a keyboard. This may be SwingConstants.WEST, SwingConstants.EAST, SwingConstants.NORTH, or SwingConstants.SOUTH |
e | an array to contain the bias for the returned position |
LookAndFeel
BadLocationException |
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Invokes the getPreferredSize
method on each UI handled by this object.
a | the component whose preferred size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components |
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LookAndFeel
Invokes the getRootView
method on each UI handled by this object.
LookAndFeel
Invokes the getToolTipText
method on each UI handled by this object.
LookAndFeel
Returns the list of UIs associated with this multiplexing UI. This allows processing of the UIs by an application aware of multiplexing UIs on components.
Invokes the installUI
method on each UI handled by this object.
a | the component where this UI delegate is being installed |
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Invokes the modelToView
method on each UI handled by this object.
b | the local location in the model to translate >= 0 |
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LookAndFeel
BadLocationException |
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Invokes the modelToView
method on each UI handled by this object.
b | the local location in the model to translate >= 0 |
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LookAndFeel
BadLocationException |
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Invokes the paint
method on each UI handled by this object.
a | the Graphics context in which to paint |
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b | the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components |
Invokes the uninstallUI
method on each UI handled by this object.
a | the component from which this UI delegate is being removed; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components |
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Invokes the update
method on each UI handled by this object.
a | the Graphics context in which to paint |
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b | the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components |
Invokes the viewToModel
method on each UI handled by this object.
b | the location in the view to translate. This should be in the same coordinate system as the mouse events. |
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LookAndFeel
Invokes the viewToModel
method on each UI handled by this object.
b | the location in the view to translate. This should be in the same coordinate system as the mouse events. |
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c | filled in by this method to indicate whether the point given is closer to the previous or the next character in the model |
LookAndFeel