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public class

Paint9Painter

extends CachedPainter
/*
 * Copyright (c) 2004, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.swing.plaf.synth;

import java.awt.*;
import java.awt.image.BufferedImage;
import sun.swing.CachedPainter;

/**
 * Paint9Painter is used for painting images for both Synth and GTK's
 * pixmap/blueprint engines.
 *
 */

public class Paint9Painter extends CachedPainter {
   
/**
     * Enumeration for the types of painting this class can handle.
     */

   
public enum PaintType {
       
/**
         * Painting type indicating the image should be centered in
         * the space provided.  When used the <code>mask</code> is ignored.
         */

        CENTER
,

       
/**
         * Painting type indicating the image should be tiled across the
         * specified width and height.  When used the <code>mask</code> is
         * ignored.
         */

        TILE
,

       
/**
         * Painting type indicating the image should be split into nine
         * regions with the top, left, bottom and right areas stretched.
         */

        PAINT9_STRETCH
,

       
/**
         * Painting type indicating the image should be split into nine
         * regions with the top, left, bottom and right areas tiled.
         */

        PAINT9_TILE
   
};

   
private static final Insets EMPTY_INSETS = new Insets(0, 0, 0, 0);

   
public static final int PAINT_TOP_LEFT = 1;
   
public static final int PAINT_TOP = 2;
   
public static final int PAINT_TOP_RIGHT = 4;
   
public static final int PAINT_LEFT = 8;
   
public static final int PAINT_CENTER = 16;
   
public static final int PAINT_RIGHT = 32;
   
public static final int PAINT_BOTTOM_RIGHT = 64;
   
public static final int PAINT_BOTTOM = 128;
   
public static final int PAINT_BOTTOM_LEFT = 256;
   
/**
     * Specifies that all regions should be painted.  If this is set any
     * other regions specified will not be painted.  For example
     * PAINT_ALL | PAINT_CENTER will paint all but the center.
     */

   
public static final int PAINT_ALL = 512;

   
/**
     * Conveniance method for testing the validity of an image.
     *
     * @param image Image to check.
     * @return true if <code>image</code> is non-null and has a positive
     *         size.
     */

   
public static boolean validImage(Image image) {
       
return (image != null && image.getWidth(null) > 0 &&
                image
.getHeight(null) > 0);
   
}


   
public Paint9Painter(int cacheCount) {
       
super(cacheCount);
   
}

   
/**
     * Paints using the algorightm specified by <code>paintType</code>.
     * NOTE that this just invokes super.paint(...) with the same
     * argument ordering as this method.
     *
     * @param c Component rendering to
     * @param g Graphics to render to
     * @param x X-coordinate
     * @param y Y-coordinate
     * @param w Width to render to
     * @param h Height to render to
     * @param source Image to render from, if <code>null</code> this method
     *               will do nothing
     * @param sInsets Insets specifying the portion of the image that
     *                will be stretched or tiled, if <code>null</code> empty
     *                <code>Insets</code> will be used.
     * @param dInsets Destination insets specifying the portion of the image
     *                will be stretched or tiled, if <code>null</code> empty
     *                <code>Insets</code> will be used.
     * @param paintType Specifies what type of algorithm to use in painting
     * @param mask Specifies portion of image to render, if
     *             <code>PAINT_ALL</code> is specified, any other regions
     *             specified will not be painted, for example
     *             PAINT_ALL | PAINT_CENTER paints everything but the center.
     */

   
public void paint(Component c, Graphics g, int x,
                     
int y, int w, int h, Image source, Insets sInsets,
                     
Insets dInsets,
                     
PaintType type, int mask) {
       
if (source == null) {
           
return;
       
}
       
super.paint(c, g, x, y, w, h, source, sInsets, dInsets, type, mask);
   
}

   
protected void paintToImage(Component c, Image destImage, Graphics g,
                               
int w, int h, Object[] args) {
       
int argIndex = 0;
       
while (argIndex < args.length) {
           
Image image = (Image)args[argIndex++];
           
Insets sInsets = (Insets)args[argIndex++];
           
Insets dInsets = (Insets)args[argIndex++];
           
PaintType type = (PaintType)args[argIndex++];
           
int mask = (Integer)args[argIndex++];
            paint9
(g, 0, 0, w, h, image, sInsets, dInsets, type, mask);
       
}
   
}

   
protected void paint9(Graphics g, int x, int y, int w, int h,
                         
Image image, Insets sInsets,
                         
Insets dInsets, PaintType type, int componentMask) {
       
if (!validImage(image)) {
           
return;
       
}
       
if (sInsets == null) {
            sInsets
= EMPTY_INSETS;
       
}
       
if (dInsets == null) {
            dInsets
= EMPTY_INSETS;
       
}
       
int iw = image.getWidth(null);
       
int ih = image.getHeight(null);

       
if (type == PaintType.CENTER) {
           
// Center the image
            g
.drawImage(image, x + (w - iw) / 2,
                        y
+ (h - ih) / 2, null);
       
}
       
else if (type == PaintType.TILE) {
           
// Tile the image
           
int lastIY = 0;
           
for (int yCounter = y, maxY = y + h; yCounter < maxY;
                     yCounter
+= (ih - lastIY), lastIY = 0) {
               
int lastIX = 0;
               
for (int xCounter = x, maxX = x + w; xCounter < maxX;
                             xCounter
+= (iw - lastIX), lastIX = 0) {
                   
int dx2 = Math.min(maxX, xCounter + iw - lastIX);
                   
int dy2 = Math.min(maxY, yCounter + ih - lastIY);
                    g
.drawImage(image, xCounter, yCounter, dx2, dy2,
                                lastIX
, lastIY, lastIX + dx2 - xCounter,
                                lastIY
+ dy2 - yCounter, null);
               
}
           
}
       
}
       
else {
           
int st = sInsets.top;
           
int sl = sInsets.left;
           
int sb = sInsets.bottom;
           
int sr = sInsets.right;

           
int dt = dInsets.top;
           
int dl = dInsets.left;
           
int db = dInsets.bottom;
           
int dr = dInsets.right;

           
// Constrain the insets to the size of the image
           
if (st + sb > ih) {
                db
= dt = sb = st = Math.max(0, ih / 2);
           
}
           
if (sl + sr > iw) {
                dl
= dr = sl = sr = Math.max(0, iw / 2);
           
}

           
// Constrain the insets to the size of the region we're painting
           
// in.
           
if (dt + db > h) {
                dt
= db = Math.max(0, h / 2 - 1);
           
}
           
if (dl + dr > w) {
                dl
= dr = Math.max(0, w / 2 - 1);
           
}

           
boolean stretch = (type == PaintType.PAINT9_STRETCH);
           
if ((componentMask & PAINT_ALL) != 0) {
                componentMask
= (PAINT_ALL - 1) & ~componentMask;
           
}

           
if ((componentMask & PAINT_LEFT) != 0) {
                drawChunk
(image, g, stretch, x, y + dt, x + dl, y + h - db,
                         
0, st, sl, ih - sb, false);
           
}
           
if ((componentMask & PAINT_TOP_LEFT) != 0) {
                drawImage
(image, g, x, y, x + dl, y + dt,
                         
0, 0, sl, st);
           
}
           
if ((componentMask & PAINT_TOP) != 0) {
                drawChunk
(image, g, stretch, x + dl, y, x + w - dr, y + dt,
                          sl
, 0, iw - sr, st, true);
           
}
           
if ((componentMask & PAINT_TOP_RIGHT) != 0) {
                drawImage
(image, g, x + w - dr, y, x + w, y + dt,
                            iw
- sr, 0, iw, st);
           
}
           
if ((componentMask & PAINT_RIGHT) != 0) {
                drawChunk
(image, g, stretch,
                          x
+ w - dr, y + dt, x + w, y + h - db,
                          iw
- sr, st, iw, ih - sb, false);
           
}
           
if ((componentMask & PAINT_BOTTOM_RIGHT) != 0) {
                drawImage
(image, g, x + w - dr, y + h - db, x + w, y + h,
                            iw
- sr, ih - sb, iw, ih);
           
}
           
if ((componentMask & PAINT_BOTTOM) != 0) {
                drawChunk
(image, g, stretch,
                          x
+ dl, y + h - db, x + w - dr, y + h,
                          sl
, ih - sb, iw - sr, ih, true);
           
}
           
if ((componentMask & PAINT_BOTTOM_LEFT) != 0) {
                drawImage
(image, g, x, y + h - db, x + dl, y + h,
                         
0, ih - sb, sl, ih);
           
}
           
if ((componentMask & PAINT_CENTER) != 0) {
                drawImage
(image, g, x + dl, y + dt, x + w - dr, y + h - db,
                          sl
, st, iw - sr, ih - sb);
           
}
       
}
   
}

   
private void drawImage(Image image, Graphics g,
                           
int dx1, int dy1, int dx2, int dy2, int sx1,
                           
int sy1, int sx2, int sy2) {
       
// PENDING: is this necessary, will G2D do it for me?
       
if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||
                              sy2
- sy1 <= 0) {
           
// Bogus location, nothing to paint
           
return;
       
}
        g
.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);
   
}

   
/**
     * Draws a portion of an image, stretched or tiled.
     *
     * @param image Image to render.
     * @param g Graphics to render to
     * @param stretch Whether the image should be stretched or timed in the
     *                provided space.
     * @param dx1 X origin to draw to
     * @param dy1 Y origin to draw to
     * @param dx2 End x location to draw to
     * @param dy2 End y location to draw to
     * @param sx1 X origin to draw from
     * @param sy1 Y origin to draw from
     * @param sx2 Max x location to draw from
     * @param sy2 Max y location to draw from
     * @param xDirection Used if the image is not stretched. If true it
     *        indicates the image should be tiled along the x axis.
     */

   
private void drawChunk(Image image, Graphics g, boolean stretch,
                           
int dx1, int dy1, int dx2, int dy2, int sx1,
                           
int sy1, int sx2, int sy2,
                           
boolean xDirection) {
       
if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 ||
                              sy2
- sy1 <= 0) {
           
// Bogus location, nothing to paint
           
return;
       
}
       
if (stretch) {
            g
.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null);
       
}
       
else {
           
int xSize = sx2 - sx1;
           
int ySize = sy2 - sy1;
           
int deltaX;
           
int deltaY;

           
if (xDirection) {
                deltaX
= xSize;
                deltaY
= 0;
           
}
           
else {
                deltaX
= 0;
                deltaY
= ySize;
           
}
           
while (dx1 < dx2 && dy1 < dy2) {
               
int newDX2 = Math.min(dx2, dx1 + xSize);
               
int newDY2 = Math.min(dy2, dy1 + ySize);

                g
.drawImage(image, dx1, dy1, newDX2, newDY2,
                            sx1
, sy1, sx1 + newDX2 - dx1,
                            sy1
+ newDY2 - dy1, null);
                dx1
+= deltaX;
                dy1
+= deltaY;
           
}
       
}
   
}

   
/**
     * Subclassed to always create a translucent image.
     */

   
protected Image createImage(Component c, int w, int h,
                               
GraphicsConfiguration config,
                               
Object[] args) {
       
if (config == null) {
           
return new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
       
}
       
return config.createCompatibleImage(w, h, Transparency.TRANSLUCENT);
   
}
}