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public abstract class

BufferedRenderPipe

extends Object
implements PixelDrawPipe PixelFillPipe ShapeDrawPipe
/*
 * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */


package sun.java2d.pipe;

import java.awt.Polygon;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Arc2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import java.awt.geom.IllegalPathStateException;
import java.awt.geom.PathIterator;
import java.awt.geom.RoundRectangle2D;
import sun.java2d.SunGraphics2D;
import sun.java2d.loops.ProcessPath;
import static sun.java2d.pipe.BufferedOpCodes.*;

/**
 * Base class for enqueuing rendering operations in a single-threaded
 * rendering environment.  Instead of each operation being rendered
 * immediately by the underlying graphics library, the operation will be
 * added to the provided RenderQueue, which will be processed at a later
 * time by a single thread.
 *
 * This class provides implementations of drawLine(), drawRect(), drawPoly(),
 * fillRect(), draw(Shape), and fill(Shape), which are useful for a
 * hardware-accelerated renderer.  The other draw*() and fill*() methods
 * simply delegate to draw(Shape) and fill(Shape), respectively.
 */

public abstract class BufferedRenderPipe
   
implements PixelDrawPipe, PixelFillPipe, ShapeDrawPipe
{
   
static final int BYTES_PER_POLY_POINT = 8;
   
static final int BYTES_PER_SCANLINE = 12;
   
static final int BYTES_PER_SPAN = 16;

   
protected RenderQueue rq;
   
protected RenderBuffer buf;
   
private BufferedDrawHandler drawHandler;

   
public BufferedRenderPipe(RenderQueue rq) {
       
this.rq = rq;
       
this.buf = rq.getBuffer();
       
this.drawHandler = new BufferedDrawHandler();
   
}

   
/**
     * Validates the state in the provided SunGraphics2D object and sets up
     * any special resources for this operation (e.g. enabling gradient
     * shading).
     */

   
protected abstract void validateContext(SunGraphics2D sg2d);

   
public void drawLine(SunGraphics2D sg2d,
                         
int x1, int y1, int x2, int y2)
   
{
       
int transx = sg2d.transX;
       
int transy = sg2d.transY;
        rq
.lock();
       
try {
            validateContext
(sg2d);
            rq
.ensureCapacity(20);
            buf
.putInt(DRAW_LINE);
            buf
.putInt(x1 + transx);
            buf
.putInt(y1 + transy);
            buf
.putInt(x2 + transx);
            buf
.putInt(y2 + transy);
       
} finally {
            rq
.unlock();
       
}
   
}

   
public void drawRect(SunGraphics2D sg2d,
                         
int x, int y, int width, int height)
   
{
        rq
.lock();
       
try {
            validateContext
(sg2d);
            rq
.ensureCapacity(20);
            buf
.putInt(DRAW_RECT);
            buf
.putInt(x + sg2d.transX);
            buf
.putInt(y + sg2d.transY);
            buf
.putInt(width);
            buf
.putInt(height);
       
} finally {
            rq
.unlock();
       
}
   
}

   
public void fillRect(SunGraphics2D sg2d,
                         
int x, int y, int width, int height)
   
{
        rq
.lock();
       
try {
            validateContext
(sg2d);
            rq
.ensureCapacity(20);
            buf
.putInt(FILL_RECT);
            buf
.putInt(x + sg2d.transX);
            buf
.putInt(y + sg2d.transY);
            buf
.putInt(width);
            buf
.putInt(height);
       
} finally {
            rq
.unlock();
       
}
   
}

   
public void drawRoundRect(SunGraphics2D sg2d,
                             
int x, int y, int width, int height,
                             
int arcWidth, int arcHeight)
   
{
        draw
(sg2d, new RoundRectangle2D.Float(x, y, width, height,
                                              arcWidth
, arcHeight));
   
}

   
public void fillRoundRect(SunGraphics2D sg2d,
                             
int x, int y, int width, int height,
                             
int arcWidth, int arcHeight)
   
{
        fill
(sg2d, new RoundRectangle2D.Float(x, y, width, height,
                                              arcWidth
, arcHeight));
   
}

   
public void drawOval(SunGraphics2D sg2d,
                         
int x, int y, int width, int height)
   
{
        draw
(sg2d, new Ellipse2D.Float(x, y, width, height));
   
}

   
public void fillOval(SunGraphics2D sg2d,
                         
int x, int y, int width, int height)
   
{
        fill
(sg2d, new Ellipse2D.Float(x, y, width, height));
   
}

   
public void drawArc(SunGraphics2D sg2d,
                       
int x, int y, int width, int height,
                       
int startAngle, int arcAngle)
   
{
        draw
(sg2d, new Arc2D.Float(x, y, width, height,
                                   startAngle
, arcAngle,
                                   
Arc2D.OPEN));
   
}

   
public void fillArc(SunGraphics2D sg2d,
                       
int x, int y, int width, int height,
                       
int startAngle, int arcAngle)
   
{
        fill
(sg2d, new Arc2D.Float(x, y, width, height,
                                   startAngle
, arcAngle,
                                   
Arc2D.PIE));
   
}

   
protected void drawPoly(final SunGraphics2D sg2d,
                           
final int[] xPoints, final int[] yPoints,
                           
final int nPoints, final boolean isClosed)
   
{
       
if (xPoints == null || yPoints == null) {
           
throw new NullPointerException("coordinate array");
       
}
       
if (xPoints.length < nPoints || yPoints.length < nPoints) {
           
throw new ArrayIndexOutOfBoundsException("coordinate array");
       
}

       
if (nPoints < 2) {
           
// render nothing
           
return;
       
} else if (nPoints == 2 && !isClosed) {
           
// render a simple line
            drawLine
(sg2d, xPoints[0], yPoints[0], xPoints[1], yPoints[1]);
           
return;
       
}

        rq
.lock();
       
try {
            validateContext
(sg2d);

           
int pointBytesRequired = nPoints * BYTES_PER_POLY_POINT;
           
int totalBytesRequired = 20 + pointBytesRequired;

           
if (totalBytesRequired <= buf.capacity()) {
               
if (totalBytesRequired > buf.remaining()) {
                   
// process the queue first and then enqueue the points
                    rq
.flushNow();
               
}
                buf
.putInt(DRAW_POLY);
               
// enqueue parameters
                buf
.putInt(nPoints);
                buf
.putInt(isClosed ? 1 : 0);
                buf
.putInt(sg2d.transX);
                buf
.putInt(sg2d.transY);
               
// enqueue the points
                buf
.put(xPoints, 0, nPoints);
                buf
.put(yPoints, 0, nPoints);
           
} else {
               
// queue is too small to accomodate all points; perform the
               
// operation directly on the queue flushing thread
                rq
.flushAndInvokeNow(new Runnable() {
                   
public void run() {
                        drawPoly
(xPoints, yPoints,
                                 nPoints
, isClosed,
                                 sg2d
.transX, sg2d.transY);
                   
}
               
});
           
}
       
} finally {
            rq
.unlock();
       
}
   
}

   
protected abstract void drawPoly(int[] xPoints, int[] yPoints,
                                     
int nPoints, boolean isClosed,
                                     
int transX, int transY);

   
public void drawPolyline(SunGraphics2D sg2d,
                             
int[] xPoints, int[] yPoints,
                             
int nPoints)
   
{
        drawPoly
(sg2d, xPoints, yPoints, nPoints, false);
   
}

   
public void drawPolygon(SunGraphics2D sg2d,
                           
int[] xPoints, int[] yPoints,
                           
int nPoints)
   
{
        drawPoly
(sg2d, xPoints, yPoints, nPoints, true);
   
}

   
public void fillPolygon(SunGraphics2D sg2d,
                           
int[] xPoints, int[] yPoints,
                           
int nPoints)
   
{
        fill
(sg2d, new Polygon(xPoints, yPoints, nPoints));
   
}

   
private class BufferedDrawHandler
       
extends ProcessPath.DrawHandler
   
{
       
BufferedDrawHandler() {
           
// these are bogus values; the caller will use validate()
           
// to ensure that they are set properly prior to each usage
           
super(0, 0, 0, 0);
       
}

       
/**
         * This method needs to be called prior to each draw/fillPath()
         * operation to ensure the clip bounds are up to date.
         */

       
void validate(SunGraphics2D sg2d) {
           
Region clip = sg2d.getCompClip();
            setBounds
(clip.getLoX(), clip.getLoY(),
                      clip
.getHiX(), clip.getHiY(),
                      sg2d
.strokeHint);
       
}

       
/**
         * drawPath() support...
         */


       
public void drawLine(int x1, int y1, int x2, int y2) {
           
// assert rq.lock.isHeldByCurrentThread();
            rq
.ensureCapacity(20);
            buf
.putInt(DRAW_LINE);
            buf
.putInt(x1);
            buf
.putInt(y1);
            buf
.putInt(x2);
            buf
.putInt(y2);
       
}

       
public void drawPixel(int x, int y) {
           
// assert rq.lock.isHeldByCurrentThread();
            rq
.ensureCapacity(12);
            buf
.putInt(DRAW_PIXEL);
            buf
.putInt(x);
            buf
.putInt(y);
       
}

       
/**
         * fillPath() support...
         */


       
private int scanlineCount;
       
private int scanlineCountIndex;
       
private int remainingScanlines;

       
private void resetFillPath() {
            buf
.putInt(DRAW_SCANLINES);
            scanlineCountIndex
= buf.position();
            buf
.putInt(0);
            scanlineCount
= 0;
            remainingScanlines
= buf.remaining() / BYTES_PER_SCANLINE;
       
}

       
private void updateScanlineCount() {
            buf
.putInt(scanlineCountIndex, scanlineCount);
       
}

       
/**
         * Called from fillPath() to indicate that we are about to
         * start issuing drawScanline() calls.
         */

       
public void startFillPath() {
            rq
.ensureCapacity(20); // to ensure room for at least a scanline
            resetFillPath
();
       
}

       
public void drawScanline(int x1, int x2, int y) {
           
if (remainingScanlines == 0) {
                updateScanlineCount
();
                rq
.flushNow();
                resetFillPath
();
           
}
            buf
.putInt(x1);
            buf
.putInt(x2);
            buf
.putInt(y);
            scanlineCount
++;
            remainingScanlines
--;
       
}

       
/**
         * Called from fillPath() to indicate that we are done
         * issuing drawScanline() calls.
         */

       
public void endFillPath() {
            updateScanlineCount
();
       
}
   
}

   
protected void drawPath(SunGraphics2D sg2d,
                           
Path2D.Float p2df, int transx, int transy)
   
{
        rq
.lock();
       
try {
            validateContext
(sg2d);
            drawHandler
.validate(sg2d);
           
ProcessPath.drawPath(drawHandler, p2df, transx, transy);
       
} finally {
            rq
.unlock();
       
}
   
}

   
protected void fillPath(SunGraphics2D sg2d,
                           
Path2D.Float p2df, int transx, int transy)
   
{
        rq
.lock();
       
try {
            validateContext
(sg2d);
            drawHandler
.validate(sg2d);
            drawHandler
.startFillPath();
           
ProcessPath.fillPath(drawHandler, p2df, transx, transy);
            drawHandler
.endFillPath();
       
} finally {
            rq
.unlock();
       
}
   
}

   
private native int fillSpans(RenderQueue rq, long buf,
                                 
int pos, int limit,
                                 
SpanIterator si, long iterator,
                                 
int transx, int transy);

   
protected void fillSpans(SunGraphics2D sg2d, SpanIterator si,
                             
int transx, int transy)
   
{
        rq
.lock();
       
try {
            validateContext
(sg2d);
            rq
.ensureCapacity(24); // so that we have room for at least a span
           
int newpos = fillSpans(rq, buf.getAddress(),
                                   buf
.position(), buf.capacity(),
                                   si
, si.getNativeIterator(),
                                   transx
, transy);
            buf
.position(newpos);
       
} finally {
            rq
.unlock();
       
}
   
}

   
public void draw(SunGraphics2D sg2d, Shape s) {
       
if (sg2d.strokeState == sg2d.STROKE_THIN) {
           
if (s instanceof Polygon) {
               
if (sg2d.transformState < sg2d.TRANSFORM_TRANSLATESCALE) {
                   
Polygon p = (Polygon)s;
                    drawPolygon
(sg2d, p.xpoints, p.ypoints, p.npoints);
                   
return;
               
}
           
}
           
Path2D.Float p2df;
           
int transx, transy;
           
if (sg2d.transformState <= sg2d.TRANSFORM_INT_TRANSLATE) {
               
if (s instanceof Path2D.Float) {
                    p2df
= (Path2D.Float)s;
               
} else {
                    p2df
= new Path2D.Float(s);
               
}
                transx
= sg2d.transX;
                transy
= sg2d.transY;
           
} else {
                p2df
= new Path2D.Float(s, sg2d.transform);
                transx
= 0;
                transy
= 0;
           
}
            drawPath
(sg2d, p2df, transx, transy);
       
} else if (sg2d.strokeState < sg2d.STROKE_CUSTOM) {
           
ShapeSpanIterator si = LoopPipe.getStrokeSpans(sg2d, s);
           
try {
                fillSpans
(sg2d, si, 0, 0);
           
} finally {
                si
.dispose();
           
}
       
} else {
            fill
(sg2d, sg2d.stroke.createStrokedShape(s));
       
}
   
}

   
public void fill(SunGraphics2D sg2d, Shape s) {
       
int transx, transy;

       
if (sg2d.strokeState == sg2d.STROKE_THIN) {
           
// Here we are able to use fillPath() for
           
// high-quality fills.
           
Path2D.Float p2df;
           
if (sg2d.transformState <= sg2d.TRANSFORM_INT_TRANSLATE) {
               
if (s instanceof Path2D.Float) {
                    p2df
= (Path2D.Float)s;
               
} else {
                    p2df
= new Path2D.Float(s);
               
}
                transx
= sg2d.transX;
                transy
= sg2d.transY;
           
} else {
                p2df
= new Path2D.Float(s, sg2d.transform);
                transx
= 0;
                transy
= 0;
           
}
            fillPath
(sg2d, p2df, transx, transy);
           
return;
       
}

       
AffineTransform at;
       
if (sg2d.transformState <= sg2d.TRANSFORM_INT_TRANSLATE) {
           
// Transform (translation) will be done by FillSpans (we could
           
// delegate to fillPolygon() here, but most hardware accelerated
           
// libraries cannot handle non-convex polygons, so we will use
           
// the FillSpans approach by default)
            at
= null;
            transx
= sg2d.transX;
            transy
= sg2d.transY;
       
} else {
           
// Transform will be done by the PathIterator
            at
= sg2d.transform;
            transx
= transy = 0;
       
}

       
ShapeSpanIterator ssi = LoopPipe.getFillSSI(sg2d);
       
try {
           
// Subtract transx/y from the SSI clip to match the
           
// (potentially untranslated) geometry fed to it
           
Region clip = sg2d.getCompClip();
            ssi
.setOutputAreaXYXY(clip.getLoX() - transx,
                                  clip
.getLoY() - transy,
                                  clip
.getHiX() - transx,
                                  clip
.getHiY() - transy);
            ssi
.appendPath(s.getPathIterator(at));
            fillSpans
(sg2d, ssi, transx, transy);
       
} finally {
            ssi
.dispose();
       
}
   
}
}